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 Post subject: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Oct 29, 2013 11:17 pm 
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We've got 20 Onyx Dragon FX cards up for grab!

We're looking for the best 20 Quest card ideas. Submit your Quest card idea in this thread, any time during November, if you can get 5 different people to post a "like" for your Quest in this thread, we'll send you an Onyx Dragon FX card.

If we do not have any winners the prizes will be distributed between the first 20 participants.

And, if we use your Quest submission in an upcoming set, your name will be put on the card!

The rewards will be sent out in December (we'll get you to PM us your mailing address at the end).

QUEST SUBMISSIONS

1. Stop the Unstoppable! (Tracker1)
2. Save the Witches (Lazareth)
3. Where's the Antidote? (Lazareth)
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Fri Nov 01, 2013 9:58 pm 
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Allegiance: Shadow Elf
Profile/Class: Scout
Alignment: Chaotic
Quest: Stop the Unstoppable!

Get 10 Unstoppable dungeon cards in the grave.

Flavor Text: The adventures boasted "Who said they can't be stopped. Ha, we'll see about that". Strangely, no one ever saw or heard from them again.

I play tested this once. I only have 11 unstoppable cards, so I used 10:
2 Grappler
2 Slime
2 Crawling Swarm
2 Poison Gas
2 Pendulum

Fortunately, I was able to return to tell the story, although I lost 2 adventures along the way. It was certainly a difficult challenge not to be taken lightly.

Enjoy!


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Nov 26, 2013 5:19 pm 
Greenknee Adventurer
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A Tale of Twins Both Darkness & Dawn

A powerful white witch named Ruvila, living in the hills of Pagoden, was once blessed with the birth of very special twins, 2 daughters born with the gift of magic but of an odd strain. The magical power they possessed complimented one another very uniquely, a perfect match of darkness and light. Their mother trained them in the arts best she could, shaping their inborn talents, and in time the 2 of them grew to be both beautiful and quite powerful.

The names of Maleen and Lamia spread far and wide. They were often spotted in the distance near dark, walking along the hillsides, talking and laughing together into the night. Their voices carried an almost musical tone, one of healing and of comfort. In time, rumors and folklore carried many a strange tale across the lands. They became saviors of a sort.

They were both talented in the arts of healing and had an uncanny relationship with nature, that was well known. But together it was said that they had the power to return the living from the dead. Local farmers with livestock in anguish were often surprised to find the next morning the animals roaming healthy and full of life, seemingly reborn in the night.

Another story tells of a young boy and his dog that was gravely injured during a hunt. It is said that the sisters happened to stumble upon the child, deep in the wood, holding his beloved dog. With the slightest of touch and a blending of harmonies the injured beast lived yet again. Through tears of joy the boy embraced the sisters and the legend grew still.

At there 19th year they had become so well known throughout Pagoden that even the king himself often sent them requests for aid or counsel. Their powers were beyond compare when acting as one.

Unfortunately, their existence also became known to a rather unsavory War Fiend Demon whose ambitions reached far beyond his current standing. Through the study of dusty lore he found a unique incantation that tantalized his hunger for power. The script proclaimed that, under the light of the devil's moon, at the altar of some forgotten god, the sacrifice of these twins would grant unto him untold levels of power and control. A quest he set out upon almost immediately.

With his plan in mind he gathered together a large force of his underlings. Being a powerful demon in his own right, his force was one to be reckoned with. If he were to fulfill his sacrificial aims his dark reach of control would engulf the lands of Pagoden, and beyond.

So one foggy evening, in the still of night, the 2 young witches were snatched away while on one of their moonlit treks by a well trained and well paid group of Dreadlander Mercenaries. Caught off guard they were overtaken with little resistance. No signs were left behind.

The next morning Ruvila frantically reached out to the locals for help in finding her daughters, believing them kidnapped for ransom or worse.

Hearing of this you and your band decide to take it upon themselves to retrieve the young witches. They have no idea the magnitude of the situation, being much more than a simple kidnapping for ransom. The future of all Pagoden was at stake and they didn't even know it yet.

Goal: Rescue the Damsel 2 times and Slay the War Fiend Demon. Succeed with the encounter, the witch is saved, failure and she doesn't make it out alive.

Maybe on deck creation you'd take the first 20 cards and mix the Damsel in.
Success or failure mixes the Damsel back into the mix a second time. Draw say the top 15 cards this time and randomly mix her back in.

On the 2nd Damsel encounter the War Fiend Demon card is immediately mixed into the deck. After the 2nd Damsel encounter is completed it is then removed from the game.

Defeating the War Fiend Demon (or he escapes if the deck runs out) concludes the quest.

Great victory: Rescue both witches and slay the Demon
Victory: Save one witch, slay the Demon
Partial Victory: One or both witches are saved but the deck runs out before the Demon is slain (he escapes)
Worth the effort: Both witches are lost but the Demon is slain
Defeat: Both witches slain and the Demon escapes (deck exhausted)

Not sure of the card amounts but I'm leaning more towards battle and locations and away from lots of traps. Maybe a few.

I'm seeing a good mix of the Core set and Barren Mountains:

Dreadlander Mercenaries
Lots of Wild Nagas
Dark Altar
Masterminds
Ruins
Murky Swamps
Glooms
Graveyards
1 Young Granite Dragon guarding the ruins
Gargoyles
Empusae
Archaic Slaugh
Dark Corridors
Ambush
Recurring Villian
Lamia Anguine
Fire Stream Rune Trap
Etc.

No trolls, orcs, goblins, mummies, Kobolds or undead. Mostly supernatural enemies. Grabbing a few more Wild Nagas from other sets could be cool. I'm seeing the Nagas as the main enemy here, with a few Masterminds aiding their evil plot.

When I get some free time I intend to try this out. I hope its worthy. I'm not sure I got all of the success/failures listed properly but a few tests should iron it out. A bit vague perhaps but the idea seems sound, hopefully. haha


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Nov 26, 2013 5:56 pm 
Greenknee Adventurer
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Oops, came up with more of a campaign than a quest card...

The quest card could be the Demon in question, maybe give him some sinister name. Outline the "rescue the Damsel card twice" situation on it and then the rules for mixing the demon's card into the mix?

haha Well I still had fun coming up with this scene. :dance:

Quest: Save the Witches

Goal: Rescue the Damsel Twice, Slay the War Fiend Demon

Rules: Mix Damsel in top 20 cards, Success saves her, failure she dies, remix into top 15 cards. Upon 2nd encounter mix in the War Fiend Demon. Upon 2nd Damsel completion remove it from the game.

Flavor text:....uh something that encapsulates all I wrote. LOLOL

Fun anyway, thanks for offering the contest. The FX Onyx Dragon is the only card I don't have in the entire set. I couldn't afford the kickstarter at that level and its always bothered me. haha


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Nov 26, 2013 7:19 pm 
Greenknee Adventurer
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bah, I'll make a simple one so I can at least have a proper submission:

Quest: Where's the Antidote?

Scenario: Antidote needs special ingredients

Need:

4 Salamander Tails
5 Spider Legs
1 Ogre Heart
1 Mummy Leg Bone
1 Young Granite Dragon's Claw
4 Goblins Blood
1 Large Wurm's Eyes
2 Minotaurs' Hooves

So, to complete the quest get these ingredients for the antidote the king so desperately needs for his daughter. Get these creatures in your grave.

Short, sweet, and simple. :)


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Nov 26, 2013 7:46 pm 
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:ayyy:

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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Sun Dec 01, 2013 12:29 am 
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We have 2 winners! :cheer:

That's 10 cards each, hope you all will share with friends. :)

PM us your mailing address and we'll those sent you to you asap.

:king:

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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Sun Dec 01, 2013 2:43 pm 
Greenknee Adventurer
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Awesome! I'll send you my new mailing address. :ayyy:


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Feb 04, 2014 12:42 pm 
Greenknee Adventurer
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Posts: 384
Those are some great ideas!

I'm not sure whether to create a scenario or make some possible Quest cards.

QUEST 1: Way of the Hunter
Defeat three Characters using Ranged (harm) attacks.

This one might be a bit too tough to keep track of. Loses too much flavor if Magic attacks count so I added the (harm) stipulation. The number of kills needed might have to be modified.

Alternately, you could have a condition to slay three Characters that attack with a Thrown or Ranged bonus. I have to include Thrown because the only two Ranged characters are Greenknee and Goblin Conjurer.

QUEST 2: Catch the Thief
Have an equipment stolen and defeat the Character that stole it

I wanted to make you have to catch the Thief the same turn it stole the equipment. Unfortunately, that wouldn't work under the current rules for Steal since Steal triggers on the Character's attack. The only way to make that happen would be if the Character with Steal had Frenzy.

There is presently only one Character with Steal, Goblin Thief.

QUEST 3: KILL IT WITH FIRE!
Defeat Werewolf or Mummy using Fire

I like this one because I really think there should be some incentive to using Fire against these two Characters in particular. Werewolf probably makes this Quest too easy however.

QUEST 4: No Surrender
Exhaust the Crawler deck

I am pretty sure that if you draw down to exactly 0 that you won't lose until the next turn which means you would Win this Quest first.

QUEST 5: Vulgar/Wanton Display of Power
Make an Attack with at least 20 Power


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 Post subject: Re: November Submit A Quest - Get a FX Onyx Card
PostPosted: Tue Feb 04, 2014 12:45 pm 
Greenknee Adventurer
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Posts: 384
If I was making a scenario it would definitely be based around Catch the Thief. I haven't plotted it out but I think it would be based around a Thief making off with a valuable treasure and then disturbing the final resting of Mummy in his mad flight.

Mummy and Goblins have synergy because all of the Goblins are Creatures. Maybe Lost Cave as well -- to reinforce that the Goblin Thief is fleeing frantically through an old mountain.

If you were allowed to manipulate the deck during the game you could do some very interesting things such as:

add Undead to the deck only after Mummy appears. Sadly this conflicts with Mummy's restock ability.


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