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I plan to do the enemy Characters once I’ve encountered them all. I can say that the Dragon with spook and discard non-Uniques is quite a battle. As is the Ogre Witch who Enfeebles 2 and reduces hand size by 2 (!)
I feel like the Dungeon cards explored quite a bit more new ground then the Crawler cards
For the moment I’m updating my thoughts after a play session to say that Berserk is CLEARLY the best Crawler card in the set. Summon Air Elemental is good but there is already redundancy with two other Elementals available. Also, Arcane Staff creates entirely new play patterns, especially with Martial Expertise
one more I forgot:
If I lock a Character with Possession this turns off the possession — does it resume on the same target as soon as the Lock is removed?
my answers were
1) can wound self (Titan)
2) any attacker (Rampage)
3) any legal target (Recurring Villain)
4) multiple wounds (Counter Attack)
5) gains Stealth (Move Silently)
6) cards aren’t Pulled (Close Call)
7) stamina lasts until eot (Wood Shield vs Frenzy)- This reply was modified 2 years, 3 months ago by Andrew Logan.
Sweet I didn’t realize you had made an updated rulebook. Now I know what the symbol on Capture Acolyte stands for!!
Are the old forums gone??
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